RECOVERY ITEMS
BASICS
As characters take damage from enemies or hazards, their vitality points will decrease. After taking multiple attacks or a very strong attack, the character’s condition will begin to worsen. Status reduction and status ailments such as Bleed and Poison can change the character’s posture and movement speed. If the character’s status drops so much that they lose the ability to run, they can easily be overwhelmed by enemies and potentially die.
Characters can recover vitality points lost and improve their status using recovery items. Resident Evil: Outbreak, provides a large variety of recovery items characters can use. Some recovery items can heal a large amount of vitality points while smaller ones, such as herbs, only heal a small amount of vitality points. Herbs can be combined with other herbs to strengthen their restorative properties in addition to possibly removing status ailments as well.
Virus Gauge
All characters start each scenario infected with the T-Virus. As time progresses, the virus spreads further inside the character’s body. The virus’s growth increases with every real-time minute that goes by. The virus gauge in the Status Screen will display your character’s current virus progress and will also display if a character is attacked. When the virus reaches certain percentages, the virus gauge will appear warning players.
Each character has certain levels of resistance to the virus so some characters will live longer than others. The virus’s growth can be stalled by using recovery items. However, Anti-Virus Pills and Anti-Virus Pills (L) are purely focused on stalling the virus’s growth for a while, giving characters more time to complete the scenario. Like with the character's health status, the virus icon will also change color when virus reaches certain percentages.
VIRUS LEVELS
0% - 49.99%
Virus gauge is blue.
50% - 79.99%
More T-Viral cells appear. Virus gauge changes to green.
80% - 89.99%
More T-Viral cells appear. Virus gauge changes to yellow.
90% - 99.99%
More T-Viral cells appear. Virus gauge changes to red. Once the virus gauge reaches 95%, the virus gauge will remain on the screen outside the Status Screen.
100%
In Single Play Mode, once fully infected with the virus, the player or AIPCs will die instantly. In Network Play Mode, players will transform into a zombie.
Virus Spiking
Each character has a certain level of resistance to the virus when they take damage from enemies. Some characters will take more viral contamination from enemy attacks than others causing them to live shorter than characters having a better virus spike. Therefore, characters with bad virus spikes need to stay away from enemies as much as possible. If the character’s virus has been halted through the use of recovery items or Anti-Virus Pills, the character will not take on viral contamination from enemy attacks. NPCs will still share the same virus spike weakness as normal characters. The list below labels characters from best to worst their virus spike.
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George
Yoko
David
Mark
Alyssa
Kevin
Jim
Cindy
Virus Stalling
Recovery items with the exception of Anti-Virus Pills and Anti-Virus Pills (L) can halt the growth of the T-Virus by 30 seconds. While the virus is frozen, the character will be shielded from any viral contamination caused by enemy attacks in addition to preventing the virus from spreading quicker in Dying status. Anti-Virus Pills and Anti-Virus Pills (L) are uncommon. Therefore, if the virus is becoming an issue, other recovery items are usually an immediate alternative in stalling the virus.
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Hemostats and Blue Herbs are some of the common recovery items used in virus stalling as they do not heal vitality points and the Bleed and Poison statuses, they cure are not very common. Virus stalling can be used to potentially avoid nasty viral contamination in certain situations and is useful with characters with awful virus spikes.
Levels of Status
As a character’s status drops, the status meter in the status screen will change wording and in color. The character’s posture and speed will become affected as their status continues to worsen. Character’s that lose their ability to run will be overtaken by enemies. Also, characters in really bad shape will not be able to shoulder other characters.
When a character’s vitality points hit zero, the character will collapse to the ground and enter a dying state. Movement speed is severely deteriorated and characters can no longer pick up any items or equip or unequip weapons. The virus rate will begin to rise quickly as well. Dying characters can be picked up and shouldered by healthier characters. If there are no other characters around to helping a dying character, recovery items can be used to get out of dying, although the recovery item’s restorative properties will be severely reduced. When a recovery item is used from Dying status, it will only restore 300 vitality points to the character. So, a good rule of thumb is to use a weaker recovery item to get out of dying then use a stronger recover item to restore the character’s normal movement speed and status.
Anti-Virus Pills are excellent in stalling the virus if a character is in Dying status. This will temporarily prevent the virus from growing and give other characters more time to save dying characters.
FINE STATUS
Color: GREEN (100% - 75%)
The character will be in their normal posture and still be at their max movement speed.
CAUTION STATUS
Color: YELLOW (74% - 50%)
The character will be mildly injured but will still maintain their normal posture and be at their max movement speed.
CAUTION STATUS
Color: ORANGE (49% - 25%)
The character will be moderately injured and slightly hunched down. Characters can still run at their max movement speed.
DANGER STATUS
Color: RED (24% - 1%)
The character will be severely injured and hunched down. Characters can no longer run or shoulder other characters and will enter a different aiming posture and have different attack animations with certain weapons.
DYING STATUS
Color: RED (0%)
The character will be so injured that they'll be unable to stand. Movement speed is severely limited and the character will be unable to pick up items or equip and unequip weapons. The virus will continue to spread more rapidly as long as the character remains in Dying status.
POISON STATUS
Color: PURPLE
Vitality points will continue to drop until the character hits 1 point. As the poison continues to drain vitality points, the character will drop in status. Poison status can only be removed by using a Blue Herb, Mixed Herb Compound containing a Blue Herb, or an Antidote.
BLEED STATUS
Color: ORANGE/RED
The character will be hunched over as if in Danger status. If the character moves or is climbing up or down ladders, they'll leave behind small puddles of blood. Characters lose 5 vitality points per blood puddle (if vibration is turned on, the controller will rumble when you lose vitality points). The Leech Man is the only enemy that can trace a bleeding character and follow the blood trail.
Unlike with Poison status, Bleed is only temporary and eventually wears off. Bleed status can be removed more quickly by using a First Aid Spray or Hemostat.
ZOMBIE MODE
Color: N/A
In Network Play Mode, whenever a player's virus reaches 100%, instead of immediately dying, they'll transform into a zombie. In the zombified state, players will be unable to access the Status Screen or Map. Also, zombie players will be unable to open doors normally. They must attack doors with the Action button in order to open doors and enter (not all doors can be forced open with attacks).
Your goal is to track and attack other players (or seek revenge in the event other players contributed to your demise) Zombified players only inflict moderate damage and their only attack is the Double Scratch, which has all the same properties as a regular zombie but not near as powerful. Due to the Net Code of Outbreak, attacking other players is all about anticipation since the player is normally never at the location on your screen unless they’re standing still.
(Continued)
Zombified players have no vitality points. Instead, zombie players are placed under a short time limit in how long they can stay active as a zombie. As zombified players takes hits, the time they have to stay active as a zombie reduces. Various attacks take away a certain amount of seconds off of zombie players. Once the zombified player's time runs out, they will collapse to the ground and die.
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If a cut scene triggers while a player is a zombie, a cut scene will play of the character dying as a zombie, ending the game. Therefore, cut scenes another method in removing zombified players.
RECOVERY ITEMS
GREEN HERB
500
One of the most plentiful recovery items in the game. Green Herbs only restore a small amount of vitality points. In some cases, a single Green Herb can be enough to raise a character's status to a better level. When combined with other herbs, the restorative properties increase. Poison status can be removed while restoring vitality points if combined with a Blue Herb.
RED HERB
0
Red Herbs are completely useless on their own, but when they're combined with Green Herbs, the restorative properties increase significantly. Red Herbs can be mixed with a single Green Herb or a Green+Blue Herb mixture. Mixing Red Herbs with Blue Herbs grants no additional benefits other than removing Poison Status.
BLUE HERB
0 + Removes Poison
Blue Herbs remove Poison status when used. These herbs can be combined with a single Green Herb, Green+Green Herb Mixture, or a Green+Red Herb Mixture to remove Poison status while restoring vitality points. Mixing Blue Herbs with Red Herbs grants no additional benefits other than removing Poison Status.
BLUE+RED HERB MIX
0 + Removes Poison
This mix herb compound is created by combining a Red Herb with a Blue Herb. Similar to a Red Herb, this mixture provides no additional healing benefits other than removing Poison status. This herb mixture needs to be combined with either a Green Herb or with George's Medicine Set in order to have any restorative properties.
GREEN+BLUE HERB MIX
500 + Removes Poison
This mix herb compound is created by combining a Green Herb with a Blue Herb. This mixture allows you to remove Poison status while restoring a small amount of vitality points. It can be combined with a Red Herb to increase its restorative properties further than a Green+Red Herb mix.
GREEN+GREEN HERB MIX
1000
This mix herb compound is created by combining a Green Herb with another Green Herb. This mixture allows you to restore more vitality points than a single Green Herb. Decent if a character has taken moderate damage. This mixture can be combined with a Green Herb or Blue Herb.
GREEN+GREEN+BLUE HERB MIX
1000 + Removes Poison
This mix herb compound is created by combining a Green Herb with another Green Herb and a Blue Herb. This mixture allows you restore more vitality points than a single Green Herb while removing Poison status. Decent if a character has taken moderate damage and has been inflicted with Poison status. This mixture cannot be mixed with any other herbs.
GREEN+RED HERB MIX
2000
This mix herb compound is created by combining a Green Herb with a Red Herb. This herb mixture increases the restorative properties of the Green Herb significantly. This mixture can get most characters to Fine status from any status, however, this will not be enough to get characters with really high vitality points values to Fine status if their health is extremely low.
GREEN+RED+BLUE HERB MIX
2200 + Removes Poison
This mix herb compound is created by combining a Green Herb with a Red Herb and Blue Herb. This herb mixture increases the restorative properties of the Green Herb significantly as well as removes Poison status. This mixture also restores slightly more vitality points than a Green+Red Herb Mix making this mixture much more ideal for characters with larger vitality point pools.
ANTIDOTE
0 + Removes Poison
This medicine has the ability to remove Poison status when used. George can create this medicine by combining a Green Herb with his Medicine Set. Useful if there are no Blue Herbs around and a character in inflicted with Poison status. Antidotes do not provide any temporary poison immunity when used. Multiple Antidotes can be carried in a single item slot.
HEMOSTAT
0 + Removes Bleed
This medicine has the ability to remove Bleed status when used. George can create this medicine by combining a Red Herb with his Medicine Set. This medicine is very situational and does not have as much utility compared to the other medicines but it can be used as an alternative to stall the virus. Multiple Hemostats can be carried in a single item slot.
RECOVERY MEDICINE
500
This medicine has the ability to restore a small amount of vitality points when used. George can create this medicine by combining a Blue Herb with his Medicine Set. This medicine is superior to single Green Herbs as it recovers the same amount of vitality points and players can carry multiple Recovery Medicines in a single item slot. If there is no threat of Poison status, George can utilize the Blue Herbs he finds, or a Cindy player can offer George her starting Blue Herbs.
ANTI-VIRUS PILL
1 minute 30 seconds
This medicine has the ability to halt the growth of the T-Virus when used. George can create this medicine by combining a Green+Blue Herb Mix or Green+Green+Blue Herb Mix with his Medicine Set. This medicine is great for characters with fast virus rates or someone who has a high virus rate due to too much viral contamination with enemies or entering Dying status too much. This medicine is very powerful if a character is in Dying status and has no way to pick themselves off the ground. The virus growth suppression will also shield characters from taking viral contamination from enemy attacks. If you plan on making an Anti-Virus Pill, never use a Green+Green+Blue Herb Mix as this does not increase the quantity and permanently removes an extra Green Herb from the scenario.
RECOVERY MEDICINE (L)
2000
This medicine has the ability to restore a large amount of vitality points when used. it is equivalent to a Green+Red Herb Mix. George can create this medicine by combining a Blue+Red Herb Mix with his Medicine Set. This medicine is superior to a Green+Red Herb Mix as it recovers the same amount of vitality points and players can carry multiple Recovery Medicines (L) in a single item slot. If there is no threat of Poison status, George can utilize the Blue Herbs with Red Herbs he finds. Additionally, a Cindy player can offer George her starting Blue Herbs and Red Herbs in order to create this medicine.
ANTI-VIRUS PILL (L)
3 minute 30 seconds
This medicine has the ability to halt the growth of the T-Virus for a longer period of time when used. George can create this medicine by combining a Green+Red+Blue Herb Mix with his Medicine Set. This medicine is great for characters with fast virus rates or someone who has a high virus rate due to too much viral contamination with enemies or entering dying status too much. This medicine is very powerful if a character is in dying status and has no way to pick themselves off the ground. The virus growth suppression will also shield characters from taking viral contamination from enemy attacks. The longer period of halting the virus gives Dying players a chance to be rescued and Jim ample time to abuse his Play Dead ability.
RECOVERY MEDICINE BASE
0
Only found in The Hive scenario. If the player is George, the Recovery Medicine Base can be found in the Treatment Room. The Recovery Medicine Base has no use on its own. It needs to be combined with George's Medicine Set to create Recovery Medicines.
FIRST AID SPRAY
3000 + Removes Bleed
The strongest recovery item in the game, the First Aid Spray is the only recovery item that can be equipped and used to spray other characters. The spray will only effect one character and not multiple characters in one spray. In Infinity Mode, the First Aid Spray will not disappear when equipped and used to spray other characters but it will disappear like normal if used from the inventory. First Aid Sprays are the only recovery item that removes Bleed status while also restoring vitality points. First Aid Sprays are more ideal for characters with very high vitality point pools.