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SCENARIO EVENTS

Every scenario has a set number of events that can be completed, tracked, and are added up to determine the amount of Result Points earned at the end of a scenario. Achieving objectives can complete these events. Objectives range from collecting files, building barricades, using certain items, or watching cutscenes. Any scenario events completed are permanently saved as long as the player saves their games. However, trying to earn 100% completion for every scenario requires multiple playthroughs. Some events are tied to certain characters only or some are completely reliant on luck. You can view completed scenario events from the scenario or character select menu or through the Character Log from the main menu.


This section is to display how to achieve completion for every event in the game. Some events are conditional and require the player to perform an action in order to receive credit. But most events will apply universally in most cases. Successful “Max Point” running hinges on players knowing which events are possible while also completing the scenario as fast as possible. Once a player has earned 100% scenario completion for every scenario, the “Infinity Mode” extra will unlock in Collections which will allow players to play with infinite ammo exclusively in Single Play Mode only.

SCENARIO EVENTS: Text

MAX POINT RUNS

As previously mentioned in the General section of the guide, a “Max Point” run is a unique type of speedrun. The runner must complete as many possible scenario events while collecting 8 Special Items, finishing the scenario with the best rank and obtaining both the “No Damage Clear” and “No Weapon Clear” bonuses. This is difficult and requires a lot of planning as errors and random factors can potentially ruin these particular runs. Similar to regular speed runs, Max Points runs force players to play as a specific character and for online runs, will require other players to play as specific characters in order to complete specific events tied to those characters as well. An example is Mark is required in the “Outbreak” as many events are tied to Bob while reaching the rooftop, and in the “Decisions, Decisions” scenario, you need to have Yoko in your team in order to trigger an additional cutscene between Yoko and Greg.


One of the biggest factors is getting the right Special Item set, as getting the wrong Special Item set can cost quite a bit of time and unnecessary room visits to collect the required Special Items. Special Items being obtained in a “Max Point” run need not be completely out of the way for the player doing the run.


Single Play Mode is probably the most difficult, as you cannot predict the nature of the AIPC characters and they will not always be cooperative and reliable in many instances. Keeping them alive can also prove difficult as the higher difficulties do not provide a lot of resources to keep them safe. You’ll also need to be reliant on them to finish off scenario bosses while staying out of danger. Some scenarios such as the “Below Freezing Point” and “The Hive” scenario have outs into defeating the scenario bosses without weapons while the “Hellfire” and “Decisions, Decisions” scenarios do not. G-Mutant can be defeated solely by using the train and Giant Leech can be defeated with just tackles. The stress of the randomness of the AIPCs and severe lack of resources offline can easily make this type of run off-putting, but these runs are possible during Single Play Mode.


Network Play Mode is much easier because with a proper team and planning, it boils down to execution once everyone knows their roles and what to do. The only random factors of Network Play Mode are that item sets, enemy placements, and the Special Item sets. Since character partners aren’t preset like they are in Single Play Mode, players can pick the right characters in order to achieve some of the events that are tied to specific characters. An important thing to note is that the runner has to load into doors as little as possible, because each door loading screen costs a player an additional 12 seconds, play time can accumulate quickly if you’re constantly dooring. You’ll need to abuse lag and have competent players that can keep waves off of you to get by areas safely since the runner will not have the luxury of using doors to reset rooms.

SCENARIO EVENTS: Text

SCENARIO EVENT CHECKLIST AND COMPLETION RATIO

Any scenario events that have been completed at least once and have been saved will permanently be saved and collected on the event checklist. During a single playthrough of a scenario, you can complete roughly 20% - 80% of the scenario’s events at a time (there is one scenario only that is possible to complete with 100% but by using a specific character, see the Scenario Event category for more details). While selecting the scenario or character to play, you can press the Triangle button (keep in mind the button pressed will be different, depending on which region of the game you’re playing) to review already completed scenario events. Achieving 100% on a scenario will take multiple playthroughs so if you’re trying to completely complete the game, you’ll eventually have to play through the scenario a bit to complete every event possible.


Once you have achieved 100% scenario event completion for every scenario, you’ll unlock and be able to purchase the Infinity Mode extra from Collections.

SCENARIO EVENTS: Text
SCENARIO EVENTS: Pro Gallery

SINGLE PLAY MODE RESULT POINT CALCULATION FORMULA

A: Scenario events completed during the scenario (you can scroll the result screen to see scenario events that have been completed during the scenario)


B: Special Items obtained during the scenario. Each Special Item is x10 and a Game Over is an automatic 0


C: Clearing the scenario. Completion of the scenario is worth 500 and 0 on a Game Over


D: Difficulty. Easy = 0.5, Normal = 1.0, Hard = 1.2, Very Hard = 1.75


E: AIPC Partners. If both AIPC partners survive = 1.5, one AIPC Partner survives = 1.2, if both AIPC partners die = 0.8. If playing on Lone Wolf Mode = 1.0


F: Scenario clear time: S Rank = 2.5, A Rank = 2.2, B Rank = 2.0, C = 1.8, D Rank = 1.7, E Rank = 1.5. Game Over = 1.0


G: Special bonuses. No bonuses = 1, No Damage Clear = 2, No Weapon Clear = 2, No Damage & Weapon Clear = 3


H: Scenario mode. Scenario = 1, Infinity = 0.3

SCENARIO EVENTS: Text
SCENARIO EVENTS: Pro Gallery

NETWORK PLAY MODE RESULT POINT CALCULATION FORMULA

A: Scenario events completed during the scenario (you can scroll the result screen to see scenario events that have been completed during the scenario)


B: Special Items obtained during the scenario. Each Special Item is x10 and a Game Over is an automatic 0.


C: Clearing the scenario. Completion of the scenario is worth 500 and 0 on a Game Over


D: Difficulty. Easy = 0.8, Normal = 1.0, Hard = 1.2, Very Hard = 1.5


E: Scenario clear time: S Rank = 10.0, A Rank = 7.5, B Rank = 4.5, C = 3.0, D Rank = 2.5, E Rank = 2.0. Game Over = 1.6


F: Special bonuses. No bonuses = 1, No Damage Clear = 2, No Weapon Clear = 2, No Damage & Weapon Clear = 3

SCENARIO EVENTS: Text

HELLFIRE SCENARIO EVENT GLITCH

On all regions of Resident Evil: Outbreak, there is an infamous glitch where the scenario completion will glitch at 96% and doesn’t count event #26: “Rang front lobby bell” on the scenario event completion list. This glitch would prevent players from legitimately unlocking the “Infinity Mode” extra in Collections. It is actually possible to achieve 100% scenario event completion in a single play through. However, this requires the player to play as Alyssa and playing on either the Easy or Normal difficulties. Fortunately, there is a method to get around this glitch which sadly only works on the Japanese version of the game as the other versions required the player to play online to get around the glitch. It will require you to jump through a few hoops to unlock. Depending on if you’re playing on console or Emulator, you’ll need to do a few things. This method is merely to trick the game into thinking the event has been completed. Read below to fix the glitch.


WARNING: Be sure to make a backup save using another Memory Card or using a Save State if playing on Emulator, just in case the glitch corrupts the save file or damages it in some way. You have been warned!


(Playing on Console)

1) Complete event #26 on either the “Below Freezing Point” or “Decisions, Decisions” scenario (do not complete the scenario). The “Outbreak” scenario’s event is tied to hearing a scream which is completely random and the “The Hive” scenario only has 23 scenario events. Enter a room with a Typewriter and select yes to save and you’ll be returned to the main menu.


2) Select Single Play Mode and select Scenario and when prompted to load your data, remove the Memory Card from your PlayStation 2 console. Then select cancel and the game will return you to the main menu.

3) Select Single Play Mode and then "Scenario" and choose the "Hellfire" scenario on the scenario select screen. Insert your memory card back into the PlayStation 2 console after selecting the “Hellfire” scenario before being taken to the character select screen.

4) After selecting your character and start the scenario. Quit the game from the pause menu.

5) Exit the result screen and save when prompted.

6) Select Single Play Mode and then select “Scenario" and the game will ask to load your last save file. Select yes to start from the typewriter you saved at. You'll continue from either the “Below Freezing Point” or “Decisions, Decisions” scenario, whichever one you played to achieve event #26.

7) Quit the game by using the pause menu. You'll see the “Rang front lobby bell” event in the event completion checklist if everything was done correctly.


(Playing on Emulator)


1) Complete event #26 on either the “Below Freezing Point” or “Decisions, Decisions” scenario (do not complete the scenario). The “Outbreak” scenario’s event is tied to hearing a scream which is completely random and the “The Hive” scenario only has 23 scenario events. Enter a room with a Typewriter and select yes to save and you’ll be returned to the main menu.


2) Select Single Play Mode and select Scenario and when prompted to load your data remove your memory card  by going on the  PCSX2 settings > Config >Memory Card > Port 1 and eject the Memory Card. Once the Memory Card has been ejected, select cancel and the game will return you to the main menu.

3) Select Single Play Mode and then "Scenario" and choose the "Hellfire" scenario on the scenario select screen. Insert your memory card through the PCSX2 window after selecting the “Hellfire” scenario before being taken to the character select screen.

4) After selecting your character and start the scenario. Quit the game from the pause menu.

5) Exit the result screen and save when prompted.

6) Select Single Play Mode and then select “Scenario" and the game will ask to load your last save file. Select yes to start from the typewriter you saved at. You'll continue from either the “Below Freezing Point” or “Decisions, Decisions” scenario, whichever one you played to achieve event #26.

7) Quit the game by using the pause menu. You'll see the “Rang front lobby bell” event in the event completion checklist if everything was done correctly.

SCENARIO EVENTS: Text

OUTBREAK EVENT CHECKLIST

  • Built barricade out of barrels. (30 Points)

  • Used the staff room key. (20 Points)

  • Used the key with blue tag. (20 Points)

  • Solved painting puzzle. (30 Points)

  • Unlocked cabinet (Alyssa). (30 Points)

  • Moved cargo with the forklift. (20 Points)

  • Destroyed liquor room shutter. (40 Points)

  • Destroyed wire fence on rooftop. (20 Points)

  • Read all graffiti with lighter. (50 Points)

  • Built patrol car barricade. (30 Points)

  • Opened gasoline tanker valve. (20 Points)

  • Used lighter to ignite gas. (20 Points)

  • Activated detonator. (20 Points)

  • Killed zombies and survived. (40 Points)

  • Escaped zombies and survived. (40 Points)

  • Collected every map. (30 Points)

  • Died in gas tanker explosion. (40 Points)

  • Obtained "newspaper." (20 Points)

  • Obtained "Jack's memo." (30 Points)

  • Obtained "staffer's diary." (30 Points)

  • Obtained "Raccoon Today." (30 Points)

  • Screams in the owner's room. (10 Points)

  • Saw crow fly into drawing room. (10 Points)

  • Saw bottle break in wine room. (10 Points)

  • Saw bottle break in liquor room. (10 Points)

  • Heard screams in front of J's. (10 Points)

  • Watched "Will Becomes A Zombie." (30 Points)

  • Watched "Bob Gets Worse." (50 Points)

  • Watched "Bob's Suicide." (50 Points)

  • Watched "Bob Becomes A Zombie." (50 Points)

  • Watched "Block Staff Door." (30 Points)

SCENARIO EVENTS: List

OUTBREAK EVENT CHECKLIST GUIDE

BUILT BARRICADE OUT OF BARRELS.

40 Points

At the start of the scenario, position your character to the left of the barrel and move forward to push it. Once the barrel is positioned like in the image, you can now move the other barrel.

Event 1 A.png

BUILT BARRICADE OUT OF BARRELS.

(Continued)

Position the second barrel and push it to the door as displayed in the image. Successfully blocking the door with the 2 barrels will complete the event. If you wait too long to push the barrels, the barrels become locked in place and cannot be pushed. Lastly, only having one barrel barring the door will not complete the event.

Event 1 B.png

USED THE STAFF ROOM KEY.

20 Points

The door that leads from J's Bar to the Staircase Between 1F and 2F requires the Staff Room Key to open. The location of the key is based on difficulty. On Easy and Normal, the Staff Room Key is on the bar counter.

Event 2 A.png

USED THE STAFF ROOM KEY.

(Continued)

On Hard and Very Hard, the Staff Room Key will appear on Will's corpse after the zombies break in and kill Will.

Event 2 D.png

USED THE STAFF ROOM KEY.

(Continued)

Use the key on the door to complete the event.


WARNING: The event will not be completed if you attack and force open the door or unlock the door using Alyssa's picking tools.

Event 2 B.png

USED THE KEY WITH BLUE TAG.

20 Points

The door that leads from the Staff Room to Liquor Room requires the Key with Blue Tag to open. The location of the key is based on difficulty. On Easy and Normal, the Key with Blue Tag is on the table hiding underneath the Newspaper.

Event 3 A.png

USED THE KEY WITH BLUE TAG.

(Continued)

On Hard and Very Hard, the Key with Blue Tag will appear in the Owner's Room.

Event 3 B.png

USED THE KEY WITH BLUE TAG.

(Continued)

Use the key on the door to complete the event.


WARNING: The event will not be completed if you attack and force open the door or unlock the door using Alyssa's Picking Tools.

Event 3 C.png

SOLVED PAINTING PUZZLE.

30 Points

In the Owners Rooms, there is a painting on the wall that is tied to a locking mechanism.

Event 4 A.png

SOLVED PAINTING PUZZLE.

(Continued)

To open the deck, grab an Alcohol Bottle from either the Liquor Room or Wine Room and bring it to the Owner's Room and use it on the painting. Once the deck is unlocked the event is completed.

Event 4 C.png

SOLVED PAINTING PUZZLE.

(Continued)

Approach the deck and press the Action button to open it. The item inside is based on difficulty.

  • Easy: Magnum Revolver

  • Normal: Shotgun

  • Hard: Forklift Key

  • Very Hard: Forklift Key

Jack's Memo will also be inside the deck.

Event 4 D.png

UNLOCKED CABINET (ALYSSA).

30 Points

In the Drawing Room, there is a cabinet that requires picking tools in order to open. You must be Alyssa in order to open it. The difficulty will determine which picking tool will be best to unlock the cabinet. Once you pick open the cabinet, the event is complete.

  • Easy: S-Pick

  • Normal: S-Pick

  • Hard: W-Pick

  • Very Hard: W-Pick

Event 5 A.png

MOVED CARGO WITH THE FORKLIFT.

20 Points

You must use the Forklift Key on the Forklift in order to use the crane. The location of the Forklift Key is based on difficulty.

  • Easy & Normal: Wine Room

  • Hard & Very Hard: Owner's Room (Requires you to complete the painting puzzle in order to obtain the Forklift Key)

Event 6 C.png

MOVED CARGO WITH THE FORKLIFT.

(Continued)

You will be given a choice to operate the lever. Select "yes." The cargo will be lifted up allowing you to crawl to the shaft up above. This will complete the event.

Event 6 D.png

DESTROYED LIQUOR ROOM SHUTTER.

40 Points

In the Liquor Room, there is a shutter that can be forced open by attacking it. Bear in mind the shutter has a lot of structural points and requires a lot of firepower to force open. On easier difficulties this is simpler to accomplish due to the quantity of ammo and access to stronger weapons. However, on harder difficulties, there will not be as much ammo and weapons.

Event 7 A.png

DESTROYED LIQUOR ROOM SHUTTER.

(Continued)

There is an easy method to get the shutter opened without wasting resources. If you're playing on Easy and Normal, activate the Forklift and crawl to the duct but do not enter the duct, let the 3 stalking zombies’ approach and allow them to attack the shutter. Once the shutter has been heard opening it'll count towards the Event.

On Hard and Very Hard, there is an extra zombie in the Liquor Room that appears near the Forklift. You can manipulate this zombie and have it open the shutter for you and it will count towards the event.

Event 7 B.png

DESTROYED WIRE FENCE ON ROOFTOP.

20 Points

At the Rooftop, there is a fence that is weakened across from the Storage Room. The fence needs to be attacked in order to knock it down. Once the fence has been knocked down, the event is complete.

Event 8 B.png

READ ALL GRAFFITI WITH LIGHTER.

50 Points

You must have the Lighter in your inventory in order to do this event. There are certain spots in certain areas that have messages that will appear once you use the Lighter on them. The first location is in the Liquor Room.

Event 9 B.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

Liquor Room
→ Rooftop

Event 9 D.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

Rooftop
→ 3F To Rooftop Stairway

Event 9 F.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

3F To Rooftop Stairway
→ Liquor Room

Event 9 H.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

Liquor Room
→ Top Floor of the Apartment

Event 9 J.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

Examine the spot after using the Lighter will reveal a Spear. Once you use the Lighter at the fifth location the event is complete.

Event 9 K.png

BUILT PATROL CAR BARRICADE.

30 Points

In Front of J's Bar there are 2 police cars you can push to create a barricade. This will make it harder for advancing enemies to attack you. Push the first police vehicle like in the image display.

Event 10 A.png

BUILT PATROL CAR BARRICADE.

(Continued)

Push the second police vehicle like in the image displayed. Once both vehicles have been pushed enough, a cutscene will trigger taking you to the next area and completing the event. If you take too long, the cutscene will take you to the next area regardless. Lastly, having only one car set will not be enough to complete the event.

Event 10 B.png

OPENED GASOLINE TANKER VALVE.

20 Points

After a cut scene of Raymond being killed, head over to the tanker and position behind it. A message will ask to turn the valve handle. Select "yes" and a cutscene will play pouring gasoline on the ground. After the cutscene ends, the event is complete.

Event 11 A.png

USED LIGHTER TO IGNITE GAS.

20 Points

If you did not grab and hold onto the Lighter back at J's Bar, another Lighter will appear next to Raymond's body. Position your character on the dry portion of the ground after releasing the gasoline and use the Lighter. After 2 cutscenes the event will be completed.

Event 12 E.png

ACTIVATED DETONATOR.

20 Points

At the Main Street, you need to use the detonator near the case to trigger the charges. The detonator is broken up into two pieces, the Detonator Main Unit and Detonator Handle.

Event 13 B.png

ACTIVATED DETONATOR.

(Continued)

The Detonator Main Unit is on the east side of the street. On Hard and Very Hard, the Detonator Main Unit is further east down the street. The Detonator Handle is near the dead policeman's corpse. Combine both items and use the Detonator near the rig kit to complete the event.

Event 13 C.png

KILLED ZOMBIES AND SURVIVED.

40 Points

You must have used the Detonator on the rig kit to blow up the zombies on the street instead of returning back to the van to escape. Another cutscene will play before the ending cutscene of your character leaving in the van following with another cut scene afterwards.

Event 14 D.jpg

ESCAPED ZOMBIES AND SURVIVED.

40 Points

After the cutscene on the footbridge, instead of heading to the main street, return back to the van and talk to Dorian again. A message will ask you if you want to board the van again. Select "yes" and the ending cutscene will trigger.

Event 15 C.png

COLLECTED EVERY MAP.

30 Points

In the Break Room examine the trash can to find the map for the entire bar.

NOTE: If you're playing as Cindy, she already has the map by default and it will count towards the event.

Event 16 A.png

COLLECTED EVERY MAP.

(Continued)

In Front of J's Bar, examine the police car as displayed in the image to find the second map. Once you collect this map along with the one back in J's Bar, the event is complete.

Event 16 C.png

DIED IN GAS TANKER EXPLOSION.

40 Points

After using the Lighter on the gasoline, you have a few minutes to jump into the water before the tanker explodes.

Event 17 A.png

DIED IN GAS TANKER EXPLOSION.

(Continued)

Once a few minutes have passed, a cut scene of the fire reaching the tanker will trigger. This will result in a game over.

Event 17 B.png

DIED IN GAS TANKER EXPLOSION.

(Continued)

On the result screen, you'll have the event completed on the checklist. You only need to do this once to get credit for the event.

Event 17 D.png

OBTAINED "NEWSPAPER."

20 Points

You must pick up the Newspaper and have it in your inventory in order for the file to appear under "File". The scenario provides more than Newspaper, but the easiest one is located in the Staff Room by the table.

Event 18 A.png

OBTAINED "NEWSPAPER."

(Continued)

The Newspaper locations will change based on difficulty. (Single Play Mode)

  • Easy: Staff Room, Drawing Room, Rooftop

  • Normal: Staff Room, Drawing Room

  • Hard: Staff Room, Drawing Room

  • Very Hard: Staff Room, Rooftop

Event 18 B.png

OBTAINED "JACK'S MEMO."

30 Points

This file is located in the Owner's Room. You must bring an Alcohol Bottle from either the Liquor Room or Wine Room and use it on the painting which will unlock the desk. An item will be inside. Take it first then you can obtain the file inside.

Event 19.png

OBTAINED "STAFFER'S DIARY."

30 Points

This file is located in the Locker Room. Open the locker as displayed in the image to find the file.

Event 20.png

OBTAINED "RACCOON TODAY."

30 Points

This file is located in front of the Apple inn. Approach the newspaper stand and examine it in order to find the file.

Event 21.png

SCREAMS IN THE OWNER'S ROOM.

10 Points

When you enter the Owner's Room for the first time, there is a slight chance a scream will be heard. It is a one-time event therefore if the scream does not occur, it won't for the rest of the scenario. This event is RNG and might require multiple retries.

Event 22.png

SAW CROW FLY INTO DRAWING ROOM.

10 Points

After a few seconds of entering the Drawing Room, a crow will break through a window. You do not need to kill it, only witness the crow entering the Drawing Room. In Single Play Mode, the crow will not appear on the Easy difficulty.

Event 23 B.png

SAW BOTTLE BREAK IN WINE ROOM.

10 Points

When you enter the Wine Room for the first time, there is a slight chance a bottle will fall to the ground near the Tutorial file. This is a one-time event, therefore if the bottle didn't fall the first time entering the room, it won't for the rest of the scenario. This event is RNG and might require multiple retries.

Event 25 B.png

SAW BOTTLE BREAK IN LIQUOR ROOM.

10 Points

When you enter the Liquor Room and approach the camera angle in the image displayed for the first time, there is a chance a bottle will far to the ground on the far-right side of the shelves. This is a one-time event, therefore if the bottle didn't fall the first time entering the room, it won't for the rest of the scenario. This event is RNG and might require multiple retries.

Event 24 B.png

HEARD SCREAMS IN FRONT OF J'S.

10 Points

After the cutscene in front of J's Bar, head towards the dead end that is away from Raymond. there is a slight chance a scream will be heard in the background. This is a one-time event therefore if the scream does not occur you will not be able to get it for the rest of the scenario. This event is RNG and may require multiple retries.

Event 26.png

WATCHED "WILL BECOMES A ZOMBIE."

30 Points

This event requires Mark to trigger the cutscene by shouldering Bob! In order to get this cut scene, do NOT build a barricade out of the barrel otherwise this WILL lock out the event! Wait for the zombies to break into the bar.

Event 27 B.png

WATCHED "WILL BECOMES A ZOMBIE."

(Continued)

The player in control of Mark will then shoulder Bob towards the Staff Room door triggering the cut scene and completing the event.

Event 27 E.png

WATCHED "BOB GETS WORSE."

50 Points

You must use the Nail Gun and create the barricade in the Staff Room AFTER shouldering Bob to the Staff Room to the point where he will move and stand idle. Any character can shoulder Bob, unlike the previous event.

Event 28 E.png

WATCHED "BOB GETS WORSE."

(Continued)

After the Nail Gun was used to create the barricade, ALL AIPCs or players in Network Play Mode MUST be present in the Staff Room for the cutscene to trigger. If the barricade is destroyed the event will not trigger. The cutscene will complete the event.

Event 28 D.png

WATCHED "BOB'S SUICIDE."

50 Points

Mark MUST be alive or this cutscene will not trigger! Either shoulder or have Bob follow you onto the Rooftop and a cutscene will trigger where Bob will commit suicide to avoid transforming into a zombie. Bob will drop his handgun afterwards. After the cutscene resolves, the event is complete.

Event 29 C.png

WATCHED "BOB BECOMES A ZOMBIE."

50 Points

Must be playing on Very Hard and Mark MUST be alive or this cutscene will not trigger! Either shoulder or have Bob follow you onto the Rooftop and a cutscene will trigger where Bob will transform into a zombie. Bob will not drop his handgun and will attack players afterwards. After the cutscene resolves, the event is complete.

Event 30 C.png

WATCHED "BLOCK STAFF DOOR."

30 Points

The Nail Gun is located on top of the desk in the Staff Room. Take it and use it on the boards positioned by the wall. A cutscene will play with your character boarding up the Staff Room. After the cutscene resolves, the event is complete.

WARNING: You cannot create the barricade if you use the Nail Gun! It takes all 20 nails to create the barricade.

Event 31 C.png
SCENARIO EVENTS: Guides

BELOW FREEZING POINT EVENT CHECKLIST

  • Unlocked locker with lockpick. (30 Points)

  • Thawed frozen wrench. (20 Points)

  • Used wrench to open panel. (20 Points)

  • Used valve handle to open door. (10 Points)

  • Watched "Used V-JOLT in B7F." (20 Points)

  • Watched "Used V-JOLT in B6F." (40 Points)

  • Watched "Monica Runs Off." (10 Points)

  • Watched "Giant Moth Attacks." (40 Points)

  • Watched "Comp. Room Desertion." (50 Points)

  • Unlocked comp. room w/ card key. (20 Points)

  • Unlocked shutter with card key. (20 Points)

  • Watched "Used Blowtorch." (20 Points)

  • Used key to activate turn table. (20 Points)

  • Watched "Missed Turntable." (40 Points)

  • Watched "Turn Table Goes Up." (20 Points)

  • Moved locomotive. (30 Points)

  • Watched "Defeated Mutated G." (20 Points)

  • Received item from researcher 1. (30 Points)

  • Got item from staffer 2 (Yoko). (50 Points)

  • Obtained map. (20 Points)

  • Obtained "Top-Secret Memo." (30 Points)

  • Obtained "Researcher's Will." (30 Points)

  • Obtained "Staff Memo." (20 Points)

  • Obtained "Interoffice Memo." (20 Points)

  • Obtained "Laboratory Memo." (30 Points)

  • Obtained "monthly Passcode." (20 Points)

  • Obtained "Custodian's Diary." (30 Points)

SCENARIO EVENTS: List

BELOW FREEZING POINT EVENT CHECKLIST GUIDE

UNLOCKED LOCKER WITH LOCKPICK.

30 Points

As Alyssa, you must open the locker located at the B6F Break Room to complete the event. The pick required to open the locker is based on difficulty.

  • Easy: S-Pick

  • Normal: S-Pick

  • Hard: I-Pick

  • Very Hard: S-Pick

Event 1 A.png

THAWED FROZEN WRENCH.

20 Points

The Frozen Wrench is located at B6F South Passage (taking this will activate the zombies in this area). You must take the Frozen Wrench to B6F Break Room.

Event 2 B.png

THAWED FROZEN WRENCH.

(Continued)

In B6F Break Room, use the wrench next to the sink to thaw it and complete the event.

Event 2 D.png

USED WRENCH TO OPEN PANEL.

20 Points

In the B6F Security Center, there are two wall panels. After thawing the wrench, use it on one of the wall panels to open it. Depending on difficulty, the Valve Handle will be in a different panel. If both of the wall panels were forced open before using the wrench, you will not be able to complete the event.

NOTE: In Network Play Mode, the Valve Handle will be inside both wall panels.

Event 3 A.png

USED VALVE HANDLE TO OPEN DOOR.

10 Points

In the B6F Security Center, take the Valve Handle and use it on the hole to open the shutter which will allow access to B7F. Once the shutter is fully opened, the event is complete.

Event 4 B.png

WATCHED "USED V-JOLT IN B7F."

20 Points

In B7F, you need to create the V-Jolt combining UMB No.3 and VP-017 which are found in the B7F Chemical Storage and B7F Chemical Disposal Room. Take the V-Jolt to the Ducts from B7F, and use it by the ladder to trigger a cutscene of the plant being killed to complete the event.

Event 5 B.png

WATCHED "USED V-JOLT IN B6F."

40 Points

In B7F, you need to create the V-Jolt combining UMB No.3 and VP-017 which are found in the B7F Chemical Storage and B7F Chemical Disposal Room. You can only complete this event if you started on B6F in Single Play Mode. In Network Play Mode if you start on B7F, you'll need the players that started on B6F to open the shutter in B6F Security Center then climb down the ladder and open the shutter in the B7F Laboratory in order to access the Duct on B6F. Use the V-Jolt on the ladder to trigger the cutscene and complete the event.

Event 6 B.png

WATCHED "MONICA RUNS OFF."

10 Points

This cut scene triggers when you're in the Platform. A gun shot will occur just before the cut scene. Once the cut scene resolved the event is complete.

Event 7 B.png

WATCHED "GIANT MOTH ATTACKS."

40 Points

This cutscene triggers when you enter the Main Shaft BEFORE 2 minutes have elapsed after registering your fingerprint in the B5F Computer Room during Single Play Mode. In Network Play Mode, the time limit changes based on item set and time variables which are completely RNG. Once the cutscene resolves, the event is complete.

Event 8 F.jpg

WATCHED "COMP. ROOM DESERTION."

50 Points

You need to register your fingerprint first then wait in the B5F Computer Room. In Single Play Mode, you need to be playing with AIPCs in order to trigger the event. The Giant Moth will abduct one of the AIPCs in the Main Shaft and bring them to the B5F Computer Room. Instead of encasing them in a cocoon, a cutscene will trigger.

Event 9 E.png

WATCHED "COMP. ROOM DESERTION."

(Continued)

In Network Play Mode, one player needs to register their fingerprint in B5F Computer Room, then another player should be on standby at the B4F West Area Passage. The player at B4F then enters the Main Shaft to trigger the event. In Network Play Mode, the random time variables can make the event more difficult to trigger.

Event 9 G.png

UNLOCKED COMP. ROOM W/ CARD KEY.

20 Points

The Lab Cardkey required to unlock the door to B5F Computer Room is located at the B4F Turn Table. Take the cardkey to the B5F Area B Passage and use the cardkey on the cardkey reader to complete the event.

NOTE: If you've unlocked the door to the B5F Computer Room via the passcode terminal at the B6F Security Center, you cannot complete this event.

Event 10 C.png

UNLOCKED SHUTTER WITH CARD KEY.

20 Points

The Lab Cardkey required to unlock the shutter in B4F East Area Passage is located at the B4F Turn Table. Take the cardkey to the B4F East Area Passage and use the cardkey on the cardkey reader to complete the event.

NOTE: If you've unlocked the shutter in B4F East Area Passage via the passcode terminal at the B6F Security Center, you cannot complete this event.

Event 11 B.png

WATCHED "USED BLOWTORCH."

20 Points

You must take the Blowtorch located in the B4F Culture Room to the B4F Low Temperature Room and use the torch near the control panel with the dead researcher. Once the cutscene resolves, the event is complete.

Event 12 B.png

USED KEY TO ACTIVATE TURN TABLE.

20 Points

The Turn Table Key is located at the B4F Turn Table close to the panel. After the cutscene of the ice thawing out at the Turn Table triggers you can use the key to activate the timer. This will complete the event.

NOTE: If the "HOPE" code has been entered at the B6F Security Center, you cannot complete this event.

Event 13 D.png

WATCHED "MISSED TURNTABLE."

40 Points

You must NOT be in the B4F Turn Table when the timer ends. A cutscene will trigger showing a Hunter killing your character resulting in a game over. You must do this event at least once and save to get credit.

Event 14 F.png

WATCHED "TURN TABLE GOES UP."

20 Points

You must be anywhere in the B4F Turn Table when the timer ends. A cutscene will trigger of the Turn Table going up completing the event once the cutscene resolves.

Event 15 B.png

MOVED LOCOMOTIVE.

30 Points

The control panel to move the train is located on the other side of the train from your initial starting point, past G-Mutant. You only need to move the train once to complete the event.

Event 16 B.png

WATCHED "DEFEATED MUTATED G."

20 Points

Once you defeated G-Mutant, a cut scene will trigger of G-Mutant dying. When the cut scene resolves, the event is complete.

Event 17 B.png

RECEIVED ITEM FROM RESEARCHER 1.

30 Points

You need to have a First Aid Spray in your inventory then talk to the NPC located at the Duct at the B7F level. Give the NPC the First Aid Spray and he will give you an item in return. The item is based on difficulty. On the Easy, Normal, and Hard difficulties, you will receive a shotgun. On the Very Hard difficulty, you will receive Gray Chemical Bottles.

Event 18 B.png

GOT ITEM FROM STAFFER 2 (YOKO).

50 Points

As Yoko, talk to the NPC located at the B5F Area B Passage. The NPC will give Yoko a Magnum Handgun which will come loaded with lesser ammo depending on difficulty. Once the Magnum Handgun appears, the event is complete.

WARNING: During Network Play Mode, if another player talks to the NPC before Yoko, it will lock her out of the event.

Event 19 B.png

OBTAINED MAP.

20 Points

If you start on B6F, the map will be located at the B6F Security Center as displayed in the image.

Event 20 A.png

OBTAINED MAP.

(Continued)

If you start on B7F, the map will be located at the B7F Laboratory as displayed in the image.

Event 20 B.png

OBTAINED "TOP-SECRET MEMO."

30 Points

The file is located inside the B4F Culture Room on a desk. Examining the file will complete the event.

Event 21.png

OBTAINED "RESEARCHER'S WILL."

30 Points

The file is located inside the B4F Low Temperature Laboratory on the wall left of the typewriter. Examining the file will complete the event.

Event 22.png

OBTAINED "STAFF MEMO."

20 Points

The file is located inside the B5F Emergency Passage corner by the shutter and duct. Examining the file will complete the event.

Event 23 A.png

OBTAINED "INTEROFFICE MEMO."

20 Points

The file is located inside the B7F Laboratory corner by the computer near a white board. Examining the file will complete the event.

Event 24 A.png

OBTAINED "LABORATORY MEMO."

30 Points

The file is located inside the B7F Laboratory by some containers with boxes on top of them. Examining the file will complete the event.

Event 25.png

OBTAINED "MONTHLY PASSCODE."

20 Points

The file is located inside the B5F Area C Passage corner by the shutter and duct. Examining the file will complete the event.

Event 26.png

OBTAINED "CUSTODIAN'S DIARY."

30 Points

The file is located inside the B4F East Area Passage corner by the door. Examining the file will complete the event.

Event 27.png
SCENARIO EVENTS: Guides

THE HIVE EVENT CHECKLIST

  • Used blood pack. (30 Points)

  • Used nurse call button. (30 Points)

  • Turned on power to shutter. (20 Points)

  • Opened 1F shutter. (20 Points)

  • Opened waiting room shutter. (20 Points)

  • Had the elevator get to B2F. (20 Points)

  • Elevator reached the roof. (30 Points)

  • Bled at the nurse station. (10 Points)

  • Unlocked door with B1F card key. (20 Points)

  • Unlocked door with B2F card key. (20 Points)

  • Defeated Leech Man. (30 Points)

  • Got item from policeman on roof. (50 Points)

  • Used chain key. (20 Points)

  • Obtained map. (30 Points)

  • Obtained "Male Nurses's Diary." (30 Points)

  • Obtained "Repair Work Memo. (30 Points)

  • Obtained "Setting Manual." (30 Points)

  • Obtained "Piece of Memo." (20 Points)

  • Got "Chemical Code Message." (20 Points)

  • Obtained "Researcher's Diary." (30 Points)

  • Got "Investigation Request." (30 Points)

  • Obtained "Card Memo." (30 Points)

  • Obtained "Security Guard Guide." (40 Points)

SCENARIO EVENTS: List

THE HIVE EVENT CHECKLIST GUIDE

USED BLOOD PACK.

30 Points

You need to have a Blood Pack in inventory and use it anywhere to complete the event. Blood Packs can be found in the Nurses' Center, Nurses' Station, and Laboratory.

NOTE: A Blood Pack will not be at the Laboratory on Very Hard.

Event 1 B.png

USED NURSE CALL BUTTON.

30 Points

The nurse call button will be by the drawer at the start of the scenario. Use it once to complete the event.

Event 2 A.png

USED NURSE CALL BUTTON.

(Continued)

If you missed the nurse call button in Room 301, the other nurse call button is located at Room 302 by the bed near the door next to the drawer.

Event 2 E.png

USED NURSE CALL BUTTON.

(Continued)

If you missed the nurse call button in Room 301 and Room 302, the other nurse call button is located at Room 202 by the drawer with a TV sitting on it.

Event 2 C.png

TURNED ON POWER TO SHUTTER.

20 Points

The controls to the shutter are located in Night Reception. Go to the control panel and a message will appear then select "yes" to apply power to the shutters completing the event.

Event 3 B.png

OPENED 1F SHUTTER.

20 Points

After applying power to the shutters, head to the 1F Passage and examine the switch and select "yes" to lift the shutter. Once the shutter starts rising the event is complete.

Event 4 A.png

OPENED WAITING ROOM SHUTTER.

20 Points

The switch to the shutter leading to the Central Waiting Room is located at the Hall. Examine the switch and select "yes" to open the shutter. The event is completed as the shutter is rising.

Event 5 A.png

HAD THE ELEVATOR GET TO B2F.

20 Points

The control panel to the elevator is located at the Elevator Control Room. Before accessing the panel, it is recommended you spill a Blood Pack in the room to distract the Leeches and Leech Man. The code to B2F will be RNG of 1 out of 3 possible codes. Once you input the correct code, the event is complete.

SOLUTIONS: 3555, 5315, 8211

Event 7 C.png

ELEVATOR REACHED THE ROOF.

30 Points

The control panel to the elevator is located at the Elevator Control Room. Before accessing the panel, it is recommended you spill a Blood Pack in the room to distract the Leeches and Leech Man. The code to the Rooftop will always be the same. The solution is found at the Doctor's Station. Once you input the correct code, the event is complete.

SOLUTIONS: 0930

Event 8 C.png

BLED AT THE NURSE STATION.

10 Points

You need to enter "Bleed" status inside the Nurses' Station. The safest way to enter "Bleed" status is to examine the glass cabinet as displayed in the image. Leeches will burst out of the cabinet and put you in "Bleed" Status.

Event 9 A.png

BLED AT THE NURSE STATION.

(Continued)

Bleed status can be removed by holding completely still but there is a cart that contains hemostatic that can be used anytime to cure your bleeding. Bleeding just once in the Nurses' Station will complete the event.

WARNING: If you're doing a Max Point run, you cannot do this event as the player that gets put into Bleed status will lose their "No Damage Clear" Bonus.

Event 9 C.png

UNLOCKED DOOR WITH B1F CARD KEY.

20 Points

Card Key Level 1 is located at the Examination Room. Take the cardkey to the B1F Passage and use the cardkey on the card reader to unlock the door and complete the event.

Event 10 C.png

UNLOCKED DOOR WITH B2F CARD KEY.

20 Points

Card Key Level 2 is located at the Fixed Temperature Room. The cardkey will appear after you kill the Leech Man next to the corpse. Take the cardkey to the B2F Passage and use the cardkey on the card reader to unlock the door and complete the event.

Event 11 C.png

DEFEATED LEECH MAN.

30 Points

You must lure the Leech Man into the Fixed Temperature Room and have it enter the actual temperature room (you can spill a Blood Pack in the room to lure it quicker but it is not recommended). Then activate the controls and set them to "High". A cut scene will trigger of the heat killing the Leech Man. After the cut scene resolves, the event is complete.

Event 12 C.png

GOT ITEM FROM POLICEMAN ON ROOF.

50 Points

As Kevin or Cindy, you must speak to the NPC at the Rooftop and he'll give you a weapon, completing the event (He'll drop extra ammo if Cindy talks to the NPC instead).

WARNING: In Network Play Mode, if a player not in control of Kevin or Cindy speak with the NPC first, it will lock out the event and the NPC will not drop anything if Kevin or Cindy speak to him.

Event 13 B.png

USED CHAIN KEY.

20 Points

The Padlock Key is located at the Waste Liquid Disposal Room. You need to bring the Padlock Key to the Underpass Entrance and use it on the lock next to the boat. A cut scene will play. After the cutscene resolves, the event is complete.

Event 15 E.png

OBTAINED MAP.

30 Points

The map is located at the Nurses' Center near the window. Examine it to complete the event.

Event 16 A.png

OBTAINED MAP.

(Continued)

If you missed the map is located at the Nurses' Center, another map is located at the 1F Passage.

NOTE: If you're playing as George, he'll already have the map of the entire scenario.

Event 16 B.png

OBTAINED "MALE NURSES'S DIARY."

30 Points

The Male Nurse's Diary is located in Room 302 on the bed near the locker. Pick it up to obtained the file completing the event.

Event 17.png

OBTAINED "REPAIR WORK MEMO.

30 Points

This file is located in the Nurses' Center on the table near the barricade. Examine the file to complete the event.

Event 18.png

OBTAINED "SETTING MANUAL."

30 Points

This file is located in the Elevator Control Room on the desk near the control panel. Examine the file to complete the event.

Event 19.png

OBTAINED "PIECE OF MEMO."

20 Points

This file is located in the Office on the desk corner near the curtains. Examine the file to complete the event.

Event 20.png

GOT "CHEMICAL CODE MESSAGE."

20 Points

This file is located in the Nurses' Station inside the glass cabinet. Examining the cabinet will cause Leeches to come out and inflict Bleed status. Examine the file to complete the event.

WARNING: If you're attempting a "No Damage Clear" bonus or "Max Point" run, you cannot get this file. In Network Play Mode, you'll need another player to examine the cabinet for you.

Event 21.png

OBTAINED "RESEARCHER'S DIARY."

30 Points

This file is located in the Laboratory at the table across from the door. You'll need to pick it up in order to get the file and complete the event.

Event 22 B.png

GOT "INVESTIGATION REQUEST."

30 Points

This file is located in the Laboratory at the table near the blood pack storage machine. You'll need to pick it up in order to get the file and complete the event.

Event 23 B.png

OBTAINED "CARD MEMO."

30 Points

This file is located in the B2F Passage next to the door on the left side. Examine the file to complete the event.

Event 24.png

OBTAINED "SECURITY GUARD GUIDE."

40 Points

Mark ONLY! This file is located in Night Reception by the shelf. Examine the file to complete the event.

Event 25.png
SCENARIO EVENTS: Guides

HELLFIRE EVENT CHECKLIST

  • Unlocked safe in Room 101. (20 Points)

  • Provide emergency power. (20 Points)

  • Solved Europe map puzzle. (30 Points)

  • Dropped crate in owner's room. (20 Points)

  • Destroyed 304/305 wall. (30 Points)

  • Cleared with Len's tag. (50 Points)

  • Cleared with Charlie's tag. (50 Points)

  • Cleared w/ Len and Charlie tags. (50 Points)

  • Obtained Apple Inn map. (30 Points)

  • Obtained "Guest Memo 1." (20 Points)

  • Obtained "Guest Memo 2." (20 Points)

  • Obtained "Guest Memo 3." (10 Points)

  • Got "Janitor's Repair Memo." (20 Points)

  • Got "Janitor's Daily Report." (20 Points)

  • Obtained "Guard's Notebook." (10 Points)

  • Obtained "Emergency Manual." (20 Points)

  • Obtained "Guest List Copy." (20 Points)

  • Got "Hotel Charge Breakdown." (20 Points)

  • Defeated Regis Licker. (20 Points)

  • Opened secret security rm. door. (20 Points)

  • Used motorized ladder. (10 Points)

  • Used card key to unlock door. (20 Points)

  • Used passcode to unlock door. (20 Points)

  • Used gold relief key. (20 Points)

  • Used silver relief key. (20 Points)

  • Rang front lobby bell. (30 Points)

  • Opened locker with lokpick. (30 Points)

  • Watched "Call over Radio." (10 Points)

  • Watched "Regis Licker Appears." (20 Points)

SCENARIO EVENTS: List

HELLFIRE EVENT CHECKLIST GUIDE

UNLOCKED SAFE IN ROOM 101.

20 Points

The safe can be opened by checking the files found in the Owner's Room and in Room 101 (same room as where the safe is located) for the solution. Input the correct solution to unlock the safe completing the event.

SOLUTIONS: DCH, JIA, BAE, GGF

Event 1 E.png

PROVIDE EMERGENCY POWER.

20 Points

You need to solve the panel puzzle to complete the event. The solutions will change depending on difficulty. Each difficulty, other than Easy, will have two different solutions.

Event 2 C.png

SOLVED EUROPE MAP PUZZLE.

30 Points

In Room 204, there will be a painting that will have panels that are lit and unlit. You need to go to the rooms tied to the panels that are not lit and activate them. Once you activate the last panel, the paintings in the rooms will turn on, make a sound, and the labels below them will light up. Return to Room 204 and approach the statue and examine it to reveal the Gold Relief Key and complete the event.

Event 3 L.png

DROPPED CRATE IN OWNER'S ROOM.

20 Points

In the Owner's Room from the 2F, you need to push a crate towards the hole on the floor to create a platform, allowing you to access the 1F. Pushing the crate to the 1F will complete the event.

Event 4 B.png

DESTROYED 304/305 WALL.

30 Points

In Room 30* (as displayed in the loading screen), there is a wall with a crack in it. Attack the wall in order to create a hole that will allow you to crawl through. Once the wall has been destroyed, the event is complete.

Event 5 C.png

CLEARED WITH LEN'S TAG.

50 Points

In the Boiler Room on the 3F section, there will be Len's ID Tag near the firefighter's body. You must have this in inventory when you complete the scenario in order to complete the event.

Event 7 B.png

CLEARED WITH CHARLIE'S TAG.

50 Points

In the Boiler Room on the 1F section, there will be Charlie's ID Tag near the firefighter's body. You must have this in inventory when you complete the scenario in order to complete the event.

Event 6 B.png

CLEARED W/ LEN AND CHARLIE TAGS.

50 Points

In the Boiler Room you need to grab both ID Tags and have them in inventory when you complete the scenario in order to complete the event.

Event 8 A.png

OBTAINED APPLE INN MAP.

30 Points

At the Apple inn Square (where you start the scenario), examine the stone tablet on the ground to obtain the map and complete the event.

Event 9.png

OBTAINED APPLE INN MAP.

(Continued)

If you missed the map at the Apple Inn Square, another can be found at the Lounge Stairs on the 1F section past the fie and debris.

Event 9 B.png

OBTAINED "GUEST MEMO 1."

20 Points

The file is located in Room 102 on the desk. Examining the file will complete the event.

Event 10.png

OBTAINED "GUEST MEMO 2."

20 Points

The file is located in Room 104 on the desk. Examining the file will complete the event.

Event 11.png

OBTAINED "GUEST MEMO 3."

10 Points

The file is located in Room 204 on the desk next to the fallen chair. Examining the file will complete the event.

Event 12.png

GOT "JANITOR'S REPAIR MEMO."

20 Points

The file is located in the Linen Room on the shelf near the dryer. Examining the file will complete the event.

Event 13.png

GOT "JANITOR'S DAILY REPORT."

20 Points

The file is located in the Store Room on the shelf. Examining the file will complete the event.

NOTE: The Store Room will be inaccessible on the Very Hard difficulty.

Event 15.png

OBTAINED "GUARD'S NOTEBOOK."

10 Points

The file is located in the Linen Room on the cart in front of the door. Examining the file will complete the event.

Event 16 A.png

OBTAINED "EMERGENCY MANUAL."

20 Points

The file is located in the Security Office on the desk by the monitors. Examining the file will complete the event.

Event 17.png

OBTAINED "GUEST LIST COPY."

20 Points

The file is located in the Owner's Room on the 1F section on the table at the corner. Examining the file will complete the event.

Event 18.png

GOT "HOTEL CHARGE BREAKDOWN."

20 Points

The file is located in Room 101 on the bed. Examining the file will complete the event.

Event 19.png

DEFEATED REGIS LICKER.

20 Points

To complete the scenario, you need to defeat Regis Licker at the end of the level. Once she is defeated, the event is completed.

Event 20 B.png

OPENED SECRET SECURITY RM. DOOR.

20 Points

To complete the event, you need grab the Red Jewel located in Room 306 and take it to the Security Office. Push the bookshelf near the bust in order to reveal a hole in the bust and use the Red Jewel. This will open up the door completing the event.

Event 21 D.png

USED MOTORIZED LADDER.

10 Points

After applying emergency power from the Power Supply Room, approach the power box and lower the ladder. After the ladder fully lowers, the event is completed.

Event 22 B.png

USED CARD KEY TO UNLOCK DOOR.

20 Points

The Security Room Card Key is located on the 2F section of the Boiler Room. Take the card key to the Northwest Passage 2 and use the card key on the reader to unlock the door and complete the event.

Event 23 E.png

USED PASSCODE TO UNLOCK DOOR.

20 Points

On the 2F section of the Corridor, you'll come at a dead end with a door with a number pad next to it. Examine the number pad and input the correct pass code which can be found in the "Guard's Notebook" located in the Linen Room. Inputting the correct code will unlock the door and complete the event.

SOLUTIONS: 0721, 2287, 5128, 6354

Event 24 D.png

USED GOLD RELIEF KEY.

20 Points

You need to take the Gold Relief Key from Room 204 to the Northwest Passage 1 and use the key on the door near the dead end. Once you unlock the door, the event is complete.

Event 25 B.png

USED SILVER RELIEF KEY.

20 Points

You need to take the Silver Relief Key from Room 101 to the Northwest Passage 1 and use the key on the door near the city map. Once you unlock the door, the event is complete.

Event 26 B.png

USED SILVER RELIEF KEY.

(Continued)

The Silver Relief Key is also required to unlock the door at the Apple Inn Square from the 3F section. In Network Play Mode, if a different player uses the key to unlock this door, they'll get credit for the event as well.

Event 26 E.png

RANG FRONT LOBBY BELL.

30 Points

At the Apple Inn Front Lobby, examine the counter and a message will display to press a button, select "yes" and the bell will start ringing. Doing this once will complete the event.

WARNING: This event is bugged on all versions of the game and will not display as completed in the event checklist from the scenario select screen and character log. See above for more details.

Event 27.png

OPENED LOCKER WITH LOCKPICK.

30 Points

In the Store Room, there is a cabinet that requires picking tools in order to open. You must be Alyssa in order to open it. The difficulty will determine which picking tool will be best to unlock the cabinet. Once you pick open the cabinet, the event is complete.

  • Easy: S-Pick

  • Normal: S-Pick

  • Hard: W-Pick

  • Very Hard: N/A

Event 28 A.png

WATCHED "CALL OVER RADIO."

10 Points

When you enter the Boiler Room for the first time, examine the firefighter's corpse to activate a cut scene. Once the cut scene resolves, the event is complete.

Event 29 C.png

WATCHED "REGIS LICKER APPEARS."

20 Points

At the Apple Inn Front Lobby as you head towards the exit, a cut scene will activate causing the scenario boss: Regis Licker to appear. Once the cut scene resolves, the event is complete.

Event 30 A.png
SCENARIO EVENTS: Guides

DECISIONS, DECISIONS EVENT CHECKLIST

  • Set red jewel in stuffed moose. (10 Points)

  • Set blue jewel in stuffed moose. (10 Points)

  • Solved Cuckoo Clock Puzzle. (10 Points)

  • Played Piano on 2F (Cindy). (40 Points)

  • Pulled string, moved statue arm. (10 Points)

  • Pulled string, zombies came out. (30 Points)

  • Used V-Poison in incubator. (20 Points)

  • Used P-Base in incubator. (20 Points)

  • Used T-Blood incubator. (20 Points)

  • Used Daylight on yourself. (10 Points)

  • Killed Thanatos R with Daylight. (30 Points)

  • Defeated Thanatos R. (50 Points)

  • Routed power to emission tower. (30 Points)

  • Unlocked door with red tag key. (10 Points)

  • Unlocked water tank area door. (10 Points)

  • Electrocuted Thanatos. (30 Points)

  • Thanatos came in through window. (20 Points)

  • Collected every map. (30 Points)

  • Used glasses on 2nd statue. (30 Points)

  • Used card key. (20 Points)

  • Input elevator code. (10 Points)

  • Unlocked university doors. (20 Points)

  • Restarted Incubator. (30 Points)

  • Obtained "Geneology Facts." (20 Points)

  • Obtained "Blood-Stained Memo." (20 Points)

  • Got "Reagent Generation Memo." (20 Points)

  • Obtained "Section of a Diary." (20 Points)

  • Obtained "Cable Repair Request." (30 Points)

  • Obtained "Torn Memo." (30 Points)

  • Obtained "Part of Torn Memo." (20 Points)

  • Obtained "Orders." (30 Points)

  • Obtained "Peter's Diary." (30 Points)

  • Obtained "Number Memo." (20 Points)

  • Watched "Peter Discovered." (20 Points)

  • Watched "Peter Discovered." (20 Points)

  • Watched "Hunter γ." (20 Points)

  • Watched "UBCS vs Thanatos." (20 Points)

  • Watched "Greg and Yoko." (50 Points)

  • Watched "ED: Chopper Zombie." (30 Points)

  • Watched "ED: George and Cindy." (50 Points)

  • Watched "ED: Mark and David." (50 Points)

  • Watched "ED: Kevin and Jim." (50 Points)

  • Watched "ED: Alyssa and Yoko." (50 Points)

  • Watched "ED: Regretful Ending." (30 Points)

  • Watched "ED: Remain Hopeful." (30 Points)

SCENARIO EVENTS: List

DECISIONS, DECISIONS EVENT CHECKLIST GUIDE

SET RED JEWEL IN STUFFED MOOSE.

10 Points

After obtaining the Red Jewel from the General Manager's Room, take the jewel to the Entrance Hall and approach the stuffed moose and use the Red Jewel on it. Once the Red Jewel has been placed in the stuffed moose the event is complete.

Event 1 C.png

SET BLUE JEWEL IN STUFFED MOOSE.

10 Points

After obtaining the Blue Jewel from the Art Gallery, take the jewel to the Entrance Hall and approach the stuffed moose and use the Blue Jewel on it. Once the Blue Jewel has been placed in the stuffed moose the event is complete.

Event 2 C.png

SOLVED CUCKOO CLOCK PUZZLE.

10 Points

In the General Manager's Room, examine the painting on the wall to reveal a switch. Use the switch and it'll apply power to the Cuckoo Clock. You need to input the correct time in order to solve the puzzle. The solution is in the "Number Memo" found in this room on the desk. The solution will change based on difficulty. The event is complete once you solve the Cuckoo Clock Puzzle and reveal the Red Jewel.

SOLUTIONS

  • Easy: 03:25

  • Normal: 10:05

  • Hard: 07:40

  • Very Hard: 02:50

Event 3 F.png

PLAYED PIANO ON 2F (CINDY).

40 Points

In the Art Gallery, there is a grand piano that Cindy can play. Position Cindy near the keys and press the Action button. After Cindy finishes playing, the statue will lower its arm and will allow you to take the Blue Jewel without having to lower one of the two cords in the Presidents' Room.

Event 4 B.png

PULLED STRING, MOVED STATUE ARM.

10 Points

In the Presidents' Room, examine the wall that has 2 cords. Choose one of the two cords to lower the statue's arm in the Art Gallery to obtain the Blue Jewel. Once you lower the cord, the event is complete.

Event 5 B.png

PULLED STRING, ZOMBIES CAME OUT.

30 Points

In the Presidents' Room, examine the wall that has 2 cords. Choose one of the two cords to lower the statue's arm in the Art Gallery to obtain the Blue Jewel. One of the cords will reveal a zombie if you pull the wrong one - while the other does not reveal the zombie so you'll have a 50% chance of succeeding with this event. Once you lower the cord and reveal the zombie, the event is complete.

Event 6.png

USED V-POISON IN INCUBATOR.

20 Points

You must bring the V-Poison from the Emission Tower to the Laboratory and use the V-Poison on the incubator. Once you place the V-Poison in the incubator, the event is complete.

Event 7 E.png

USED P-BASE IN INCUBATOR.

20 Points

You must bring the P-Base from the Water Purifying Facility to the Laboratory and use the P-Base on the incubator. Once you place the P-Base in the incubator, the event is complete.

Event 8 G.png

USED T-BLOOD INCUBATOR.

20 Points

You need to electrocute Thanatos with the cables that are located in the 1F Passage B or Testing Passage A. When you successfully shock Thanatos, it'll drop the T-Blood which you need to bring to the Laboratory and use the T-Blood on the incubator. Once you placed the T-Blood in the incubator, the event is complete.

Event 9 C.png

USED DAYLIGHT ON YOURSELF.

10 Points

After reactivating power to the incubator, return to the Laboratory and wait for the incubator to produce a Daylight reagent. Once you have the Daylight in inventory, use it and it will remove your character's virus gauge and complete the event.

Event 10 D.png

KILLED THANATOS R WITH DAYLIGHT.

30 Points

After defeating Thanatos R the first time, you'll enter the Front Square and need to face the creature again. There is an Ampule Shooter on top of the parked tank. It needs to be loaded with Daylight in order to use. Once you load the Daylight into the Ampule Shooter, you'll need to aim and fire it at Thanatos R.

Event 11 B.png

KILLED THANATOS R WITH DAYLIGHT.

(Continued)

The Ampule Shooter will always kill Thanatos R in a single shot. Keep in mind that this could affect the ending you're going for depending on how many reagents you have in inventory. After a cutscene of Thanatos R dying to Daylight resolves, the event is complete.

Event 11 E.png

DEFEATED THANATOS R.

50 Points

After defeating Thanatos R the first time, you'll enter the Front Square and need to face the creature again. Defeating Thanatos R with Daylight will not count towards this event. You must defeat him normally to complete the event.

Event 12 B.png

ROUTED POWER TO EMISSION TOWER.

30 Points

In B4F, you need to supply power to the emission tower by solving the power puzzle located in the Spare Power Supply Room. The pattern will change depending on difficulty. You need to light up all the squares to complete the puzzle which will apply power to the tower and complete the event.

Event 13 E.png

UNLOCKED DOOR WITH RED TAG KEY.

10 Points

The Key with a Red Tag is located at the Water Purifying Facility. You need to bring the key to the Water Works Management Office and use the key at the door with a red light above it. Once you unlock the door, the event is complete.

Event 14 D.png

ELECTROCUTED THANATOS.

30 Points

You must lure Thanatos to either the 1F Passage B or Testing Passage A. There will be a broken cable emitting sparks onto the ground and each have a switch you can press to deliver a powerful shock. You need to bait Thanatos to get underneath the cables and shock him as he runs by. Thanatos will drop the T-Blood the first time you electrocute it and also complete the event.

Event 16 B.png

THANATOS CAME IN THROUGH WINDOW.

20 Points

After triggering the "UBCS vs Thanatos" cut scene at the Back Square, you need to enter the Entrance Hall in which Thanatos will burst through a window from the 2F section completing the event.

Event 17 B.png

COLLECTED EVERY MAP.

30 Points

To complete this event, you must collect all 5 maps in the scenario. The first map for the university is found 1F Passage Elevator.

Event 18 A.png

COLLECTED EVERY MAP.

(Continued)

The second map is located in the B4F Corridor.

Event 18 B.png

COLLECTED EVERY MAP.

(Continued)

The third map is located in the Underground Management Office in B4F.

Event 18 C.png

COLLECTED EVERY MAP.

(Continued)

The fourth map is located in the Shed in B3F.

Event 18 D.png

COLLECTED EVERY MAP.

(Continued)

The fifth map is located at the Back Square outside the university.

Event 18 E.png

USED GLASSES ON 2ND STATUE.

30 Points

You must locate the Brass Spectacles and bring them to the statue located at the 2F Passage which will reveal a hidden door that can be used as a shortcut to the Back Square. The location of the Brass Spectacles will be changed based on difficulty.

  • Easy: Drawing Room

  • Normal: Waiting Room

  • Hard: 1F Passage A

  • Very Hard: Control Room (Alyssa needs to pick lock the right locker to obtain the spectacles. S-Pick.)

Event 19 E.png

USED CARD KEY.

20 Points

To complete this event, find and use the Card Key on the card reader from either the Back Square or 1F Passage B to unlock the door. The location of the Card Key will change depending on difficulty.

  • Easy: Back Square

  • Normal: Back Square

  • Hard: Pier

  • Very Hard: Pier

Event 20 D.png

INPUT ELEVATOR CODE.

10 Points

You must input the correct code to activate the elevator and complete the event. There are 2 files that will reveal the code. The first file is located 1F Passage B. The second file is located at the Study Room.

SOLUTION: 4032, 4161, 4284, 4927

Event 21 F.png

UNLOCKED UNIVERSITY DOORS.

20 Points

After the cutscene of Greg being executed and countdown begins, approach and examine the computers on the far right and a prompt will appear to ask you to release the locks for the university. Select yes to release the locks and complete the event.

Event 22 C.png

RESTARTED INCUBATOR.

30 Points

After the cutscene of Greg being executed and count down begins, approach and examine the computers on the left and a prompt will appear to ask you to activate the incubator. Select yes to activate the incubator and complete the event.

Event 23 C.png

OBTAINED "GENEOLOGY FACTS."

20 Points

This file is located in the Student Affairs Office on the counter on the north side of the room. Once you examine the file, the event is complete.

Event 24.png

OBTAINED "BLOOD-STAINED MEMO."

20 Points

This file is located in the Study Room on the desk next to Peter's corpse. Once you examine the file, the event is complete.

Event 25.png

GOT "REAGENT GENERATION MEMO."

20 Points

This file is located in the Study Room on the desk next to the computer. Once you examine the file, the event is complete.

Event 26.png

OBTAINED "SECTION OF A DIARY."

20 Points

This file is located in the Control Room on the desk corner near the computer. Once you examine the file, the event is complete.

Event 27.png

OBTAINED "CABLE REPAIR REQUEST."

30 Points

This file is located in the Water Works Management Office on table corner. Once you examine the file, the event is complete.

Event 28.png

OBTAINED "TORN MEMO."

30 Points

This file is located in the Study Room on the table on the right side. Once you examine the file, the event is complete.

Event 30.png

OBTAINED "PART OF TORN MEMO."

20 Points

This file is located in the 1F Passage B on the table on the box next to the ladder. Once you examine the file, the event is complete.

Event 29.png

OBTAINED "ORDERS."

30 Points

This file is located at the Back Square on the dead UBCS member's corpse. Once you examine the file, the event is complete.

Event 31.png

OBTAINED "PETER'S DIARY."

30 Points

This file is located in the Student Affairs Office on the desk next to the computer across the hanging coat. Once you examine the file, the event is complete.

Event 32.png

OBTAINED "NUMBER MEMO."

20 Points

This file is located in the General Manager's Office on the desk. Once you examine the file, the event is complete.

Event 33.png

WATCHED "PETER DISCOVERED."

20 Points

This cutscene triggers when you enter the Study Room for the first time and when you approach Peter's body. Once the cutscene resolves, the event is complete.

Event 34 E.png

WATCHED "HUNTER Γ."

20 Points

This cutscene triggers when you enter the Water Purifying Facility and approach the giant tanks. Once the cutscene resolves, the event is complete.

Event 35 D.png

WATCHED "UBCS VS THANATOS."

20 Points

This cutscene triggers when you enter the Back Square for the first time. Once the cutscene resolves, the event is complete.

Event 36 B.png

WATCHED "GREG AND YOKO."

50 Points

This cutscene triggers in the Second Hall and ONLY if the player is Yoko or if Yoko is alive as an AIPC or another player during Network play Mode. Once the cutscene resolves, the event is complete.

Event 37 A.jpg

WATCHED "ED: CHOPPER ZOMBIE."

30 Points

To get this ending, you must not have any Daylight in your inventory or have used Daylight on yourself upon completing the scenario. Also, if a character required for the pair ending has died, you will get the Chopper Zombie Ending. After the cutscene resolves, the event is complete.

Event 38 B.png

WATCHED "ED: GEORGE AND CINDY."

50 Points

To get this ending, you must not have any Daylight in your inventory or have used Daylight and must be George or Cindy while both are alive upon completing the scenario. After the cutscene resolves, the event is complete.

Event 39 C.jpg

WATCHED "ED: MARK AND DAVID."

50 Points

To get this ending, you must not have any Daylight in your inventory or have used Daylight and must be Mark or David while both are alive upon completing the scenario. After the cutscene resolves, the event is complete.

Event 40 C.jpg

WATCHED "ED: KEVIN AND JIM."

50 Points

To get this ending, you must not have any Daylight in your inventory or have used Daylight and must be Kevin or Jim while both are alive upon completing the scenario. After the cutscene resolves, the event is complete.

Event 41 E.jpg

WATCHED "ED: ALYSSA AND YOKO."

50 Points

To get this ending, you must not have any Daylight in your inventory or have used Daylight and must be Alyssa or Yoko while both are alive upon completing the scenario. After the cutscene resolves, the event is complete.

Event 42 C.jpg

WATCHED "ED: REGRETFUL ENDING."

30 Points

To get this ending, you must have used Daylight on yourself and not have another Daylight reagent in your inventory or not cure your virus and have one Daylight reagent in your inventory upon completing the scenario. After the cutscene resolves, the event is complete.

Event 43 A.png

WATCHED "ED: REMAIN HOPEFUL."

30 Points

To get this ending, you must have used Daylight on yourself and have another Daylight reagent in your inventory or not cure your virus and have two or more Daylight reagents in your inventory upon completing the scenario. After the cutscene resolves, the event is complete.

Event 44 C.png
SCENARIO EVENTS: Guides
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